Sunday, 20 May 2018
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How gamers with disabilities shaped the Microsoft Adaptive Controller

Added: 20.05.2018 8:00 | 0 views | 0 comments


Solomon Romney was 15 when he realised video games had finally beaten him. Born with no fingers on his left hand, he'd managed just fine through the 1980s, hanging out in the arcades, benefiting from the limited inputs of those classic coin-ops with their one-stick-two-button set-ups. "My dad was a late night talk show host so I didn't spend much time with him," he explains. "But gaming was something we had. We'd go to the movies, then we'd go to arcades. That was where I was happiest, that was where I realised gaming was an empowering activity. It's always been personal for me."
But then in the mid-1990s, games became more complex, the control systems tricate - especially on console titles. Romney had a PlayStation and he'd managed to fudge his way through with most games he wanted to play - until Squaresoft's acclaimed title, Vagrant Story. "It was one of the first RPGs to use chaining so it meant lots of button combinations in order to win," he said. "I worked my way through the whole thing, I struggled, I adapted, I came up with new methods, but I got to the final boss, and I died... so I restarted, I died, I restarted, I died... I went through that cycle for hours, I tried absolutely everything I could. But then I reached a point where I suddenly realised... it's just not going to happen for me. The shape of that controller and the shape of my hands didn't match, I was physically unable to complete a video game. It was a revelatory moment."
Romney is a learning specialist with Microsoft and a year ago he was brought in to test an early prototype of the Xbox Adaptive Controller, the disability-focused joypad, announced last week. To get the device right, the company made an important decision: they weren't just going to consult with occupational therapists and charities like AbleGamers ans SpecialEffect during the development process, they were going to include gamers with disabilities from the outset. For Microsoft it was a radical move - it had never invited the gaming community into a hardware design before. The company built an Inclusive Tech Lab at its Redmond campus, a tennis court-sized room complete with demo stations, a lounge area with 70-inch TV and a conference space, where gamers and experts have been brought in for "inclusive design sprints". Everything is disability focused - the desk heights are adjustable for wheelchairs, the brightness and colour of the lighting can be customised for people with visual sensitivities, even the coffee machine has braille controls. "It's an embassy for games," states Evelyn Thomas, Microsoft's accessibility programme manager for Xbox. "We want people to intentionally include disabled gamers in our products".

From: https:

Onrush Gets a Takedown Focused Gameplay Trailer

Added: 20.05.2018 5:28 | 0 views | 0 comments

Codemasters & Koch Media have released a takedown focussed gameplay trailer for Onrush, the action packed, arcade racer that will smash its way onto the PlayStation 4 and Xbox One on 5 June 2018. The new trailer showcases how teamwork can enable players to complete a variety of stunning takedowns and cause complete devastation to...

Assassin's Creed Origins, Far Cry 5 and Wildlands discounted

Added: 20.05.2018 0:13 | 0 views | 0 comments

Amazon has discounted the PlayStation 4 and Xbox One versions of Assassin's Creed Origins to $36.99, Far Cry 5 to $48.94 and Tom Clancys Ghost Recon Wildlands to $26.00.

From: n4g.com

Days Gone Dev: We're Pushing PS4 To Its Limits, We Want To Create Something That's Best in Class

Added: 19.05.2018 21:40 | 0 views | 0 comments

The developers at Sony Bend said that they are definitely pushing the PlayStation 4 hardware to its limits, and want to make something that's best in class for its genre with Days Gone and worthy of Sony's first party.

From: n4g.com

The Crew 2 is having a closed beta later this month

Added: 19.05.2018 21:16 | 0 views | 0 comments


Ubisoft has announced that open-world multiplayer racing sequel The Crew 2 will be be getting a closed beta on Xbox One, PlayStation 4, and PC, starting on Tuesday, May 29th.
Ubisoft says that the closed beta will include the first level of progression across four racing disciplines - Street Race, Rally Raid, Powerboat, and Aerobatics. As such, participants will be able to try their hand at the series' new water- and air-based vehicles, alongside more traditional two- and four-wheeled racing, switching between available types at will in order to make best use of the track.
"An airplane flying underneath San Francisco's Golden Gate Bridge", explains Ubisoft, "can turn into a boat with the touch of a button".

Warframe's Beasts of the Sanctuary update adds new character, survival mode

Added: 19.05.2018 21:16 | 0 views | 0 comments


UPDATE 10/5/18: Following its launch on PC last month, Warframe's Beasts of the Sanctuary content update is now available to download on Xbox One and PlayStation 4.
Beasts of the Sanctuary introduces the new Sanctuary Onslaught mode and the Warframe Khora, both of which are outlined in more detail below.
Alongside the new update, console players can participate in the returning Operation: Plague Star limited-time event, which runs from today, May 10th, to Tuesday May 22nd.

Reassessing the legacy of PlayStation Vita

Added: 19.05.2018 16:20 | 0 views | 0 comments

As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations remain hugely influential

From: n4g.com

Today is the third anniversary of The Witcher 3

Added: 19.05.2018 16:12 | 0 views | 0 comments


The Witcher 3 turns three today, so what better time to remember why it's one of the games of the generation.
CD Projekt's epic fantasy role-playing game launched on 19 May 2015 on PC, PlayStation 4 and Xbox One, and instantly wowed fans with its sweeping open world, wonderful quests and characters, and impressive visuals.
Fast forward three years, and The Witcher 3 remains a hugely popular game - at the time of publication, an impressive 16,599 people were playing on Steam.

From: https:

Today is the third anniversary of The Witcher 3

Added: 19.05.2018 16:12 | 0 views | 0 comments


The Witcher 3 turns three today, so what better time to remember why it's one of the games of the generation.
CD Projekt's epic fantasy role-playing game launched on 19 May 2015 on PC, PlayStation 4 and Xbox One, and instantly wowed fans with its sweeping open world, wonderful quests and characters, and impressive visuals.
Fast forward three years, and The Witcher 3 remains a hugely popular game - at the time of publication, an impressive 16,599 people were playing on Steam.

From: https:

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