Sunday, 20 May 2018
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Obama Traditional Mahjong

Added: 20.05.2018 14:52 | 0 views | 0 comments


http://img-hws.y8.com/cloud/y8-thumbs/31346/big.jpg This is a Chinese traditional mahjong game. A player wins the round by creating a standard mahjong hand which consists of a certain number of melds, namely four for 13-tile variations and five for 16-tile variations, and a pair. Playing Mahjong with bush, hilary, obama, win the game and save your score.

Tags: Thief, Namco
From: www.y8.com

Walden, A Game Review - The Gamers Lounge

Added: 20.05.2018 4:32 | 0 views | 0 comments

It is without a doubt that throughout American history, Henry David Thoreau is one of the most recognizable names in classic novels alongside George Orwell, Mark Twain, and F. Scott Fitzgerald. Thoreau's Walden, which dates way back to the 1850s, seems like one of the last things you'd expect to be adapted into a video game, yet the small team at USC Games managed to pull off a decent game that gives the book more depth, serving almost as an educational and interactive companion to making Walden a more personal and relatable experience.

From: n4g.com

Strategy Defense

Added: 19.05.2018 23:48 | 0 views | 0 comments


http://img-hws.y8.com/cloud/y8-thumbs/4663/big.gif Once upon a time there were two kingdoms, Doven and Dogfire. Dogfire expanded their territory and destryed all the villages of doven Most of the Doven kingdom army was killedand the king of Doven, named Fayla, ran into the Dark forest, powerless and without soldiersor without guards to protect him. His wife and children and the Doven General were imprisoned at the Icegreen Island. But Fayla was not hopeless. There was one last warrior, named undefined, from the Doven kingdom who had intelligence and strength and many talents. King Fayla ordered undefined to rescue his family and destroy all the enemies at the land of Doven.

Tags: Namco
From: www.y8.com

All blacks 2018

Added: 19.05.2018 23:09 | 0 views | 0 comments

So team just named. A few surprises in there. Didn't think taufua would get in honestly, ioane is the future and would thrive in the abs. Image:...

From: https:

Sniper 3D

Added: 19.05.2018 21:18 | 0 views | 0 comments


http://img-hws.y8.com/cloud/y8-thumbs/4538/thumbnail464x348.gif Enjoy playing this non-stop sniping game Sniper 3D. It's not just aim and shoot but in this realistic sniping game you'll have to consider the wind direction that will affect your projection. Practice your sniping skills and have your name in the leaderboard!

From: www.y8.com

Eliza Round The Clock Fashionista

Added: 19.05.2018 11:12 | 0 views | 0 comments


http://img-hws.y8.com/cloud/y8-thumbs/72148/big.gif Play this fabulous CuteZee game named Eliza Round The Clock Fashionista and help our favorite Frozen queen to change the outfit throughout the day. Choose one dress to start with, either a strapless pink one or an elegant fitted green dress.

Tags: Thief, Elite, Namco
From: www.y8.com

v 2 3

Added: 19.05.2018 9:31 | 0 views | 0 comments

v 2 3
Errors in English language have been removed. Confusion in country names was eliminated.

Tags: Namco
From: www.moddb.com

How ideas of civilisation have shaped gaming

Added: 19.05.2018 8:00 | 1 views | 0 comments


When I was a kid, I played a lot of Civilization 2. I played a lot of strategy games in general, but having a deep love of both history and sci-fi, the epic sweep of Civ 2 from prehistory to the stars held a particular appeal. I loved taking my little people from their huts and ziggurats to the world of science and advanced space-flight.
But there was something that always bugged me. It didn't matter who you played as, when you hit a certain point all those lovely ziggurats and castles and pagodas vanished and were replaced by grey, blocky skyscrapers. You hit the modern age and everything looked like America. At the time I think it bothered me because what I loved about the game was stepping into a historical culture for a few hours. Once everything homogenised it didn't really matter whether you were the Aztecs or the Sioux or the Carthaginians - they were just names slapped over civilisations that all looked kind of the same.
Of course, we could put that down to the graphical limitations of the time. But it also illustrates a particular idea of how civilisation works that's incredibly pervasive despite being basically wrong. From at least the nineteenth century onward, historians, anthropologists and social theorists thought in terms of Progress. Even if it wasn't spelt with that capital P, you can feel it in their confident, forward-striding conviction that history is a narrative about things generally getting better and that they were the people to define what 'better' meant. That's not to say there wasn't the odd setback along the way, of course. Rome fell, people took a few steps back before regathering themselves and marching forward once again. History was a story of things getting more and more complex; more and more 'modern'. And like in Civilization the game, the 'modern' looked like us.

From: https:

How ideas of civilisation have shaped gaming

Added: 19.05.2018 8:00 | 0 views | 0 comments


When I was a kid, I played a lot of Civilization 2. I played a lot of strategy games in general, but having a deep love of both history and sci-fi, the epic sweep of Civ 2 from prehistory to the stars held a particular appeal. I loved taking my little people from their huts and ziggurats to the world of science and advanced space-flight.
But there was something that always bugged me. It didn't matter who you played as, when you hit a certain point all those lovely ziggurats and castles and pagodas vanished and were replaced by grey, blocky skyscrapers. You hit the modern age and everything looked like America. At the time I think it bothered me because what I loved about the game was stepping into a historical culture for a few hours. Once everything homogenised it didn't really matter whether you were the Aztecs or the Sioux or the Carthaginians - they were just names slapped over civilisations that all looked kind of the same.
Of course, we could put that down to the graphical limitations of the time. But it also illustrates a particular idea of how civilisation works that's incredibly pervasive despite being basically wrong. From at least the nineteenth century onward, historians, anthropologists and social theorists thought in terms of Progress. Even if it wasn't spelt with that capital P, you can feel it in their confident, forward-striding conviction that history is a narrative about things generally getting better and that they were the people to define what 'better' meant. That's not to say there wasn't the odd setback along the way, of course. Rome fell, people took a few steps back before regathering themselves and marching forward once again. History was a story of things getting more and more complex; more and more 'modern'. And like in Civilization the game, the 'modern' looked like us.

From: https:

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