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|Red Dead Redemption 2 maker sells 17m games in first fortnight|
Added: 11.11.2018 14:17 | 1 views | 0 comments
Rockstar’s latest game in series outsells projected lifetime sales of the original
Red Dead Redemption 2 has racked up more global sales in its first eight days than its predecessor managed in eight years, according to the game’s maker.
Rockstar, which is also behind the Grand Theft Auto mega-franchise, said its latest game “sold in” 17m copies of the American frontier game to retail outlets in its first 13 days on the market. The “sold in” tally is the number of copies of the game to have been ordered and shipped to retailers, not the number bought by consumers.
However, few of the 17m copies are likely to be left on shelves. The game clocked up $725m (£556m) in sales on its opening weekend, making it the second biggest launch of any entertainment product in history.
In less than two weeks the title, which has and numerous “perfect” scores from games critics, has effectively outsold the estimated 15m lifetime sales of the original Red Dead Redemption, which was released in 2010.
|After multiple delays Crackdown 3 re-emerges with a firm release date|
Added: 10.11.2018 21:18 | 1 views | 0 comments
After multiple delays Crackdown 3 has a firm release date of 15th February 2019 - and a new trailer that shows off destruction in multiplayer.
Over three years after Dave Jones, one of the chief creators of Lemmings, Grand Theft Auto and the first Crackdown game, took to the stage during Microsoft's 2015 Gamescom media briefing to present pre-alpha in-game footage of Crackdown 3 and promise a competitive multiplayer open-world experience with "100 per cent destructible environments" powered by the cloud, we finally see something of the end result.
Crackdown 3's multiplayer mode is called Wrecking Zone. In it, two teams of five agents battle it out in fully destructible arenas, the goal being to destroy the enemy tower. It's powered by Microsoft's cloud computing service Azure, creative director Joe Staten said during Microsoft's XO18 event.
|Red Dead Redemption 2 takes a serious look at sad, macho booze culture|
Added: 08.11.2018 15:43 | 0 views | 0 comments
"Rockstar has long incorporated drinking into its gritty series of games. From Grand Theft Auto to Bully to Red Dead Redemption, the developer has used alcohol to augment worlds that feel edgy.
Rockstar games are inhabited by hard-living individuals who like to paint the town red, or with people damaged by addiction. It all feeds into the companys machismo self-image." Polygon says.
|More Than 100 Million Copies of GTA V Sold, GTA Online Continues to Thrive|
Added: 08.11.2018 14:00 | 1 views | 0 comments
The continued success of both Grand Theft Auto V and Grand Theft Auto Online, along with a solid launch for NBA 2K19 helped power a strong second quarter for Take-Two Interactive with net revenue growing 11 percent to $492.7 million, as compared to the same time in the last fiscal year, the company said Wednesday.
|GTA V sales hit 100 million but what is the best-selling video game?|
Added: 08.11.2018 11:20 | 3 views | 0 comments
Rockstar Games has announced a new milestone for Grand Theft Auto V’s success, as Red Dead Redemption II hits 17 million.
|Grand Theft Auto 5 Has Hit 100 Million Units Shipped, Take-Two Confirms|
Added: 08.11.2018 10:31 | 1 views | 0 comments
One of the highest selling games of all time continues to break records.
|Rockstar's history of America|
Added: 08.11.2018 7:35 | 1 views | 0 comments
There is a familiar pattern to media coverage whenever Rockstar publishes a game. There is talk about how the developer has used its newest game to iterate upon and redefine the open world genre. There are almost always articles on how various Hollywood films influenced Rockstar's development process. And there are at least one or two polemics that attack the developer for transgressing established norms about what can and cannot be done in video games. This last type of essay inevitably concludes that video games are bad, and lead to an increase in interpersonal violence as well as the downfall of civilisation.
What's interesting about this pattern of coverage is how often it overlooks Rockstar's own development and publishing habits, most notably the company's steady development and publication of games set in the past. Indeed, if we were to remove the typical narrative surrounding Rockstar games related to game mechanics, cinema and satire, we might instead see Rockstar as a publisher of historical games on par with Firaxis (Civilization), Paradox (Crusader Kings and Europa Universalis), or Ubisoft (Assassin's Creed). It's now commonplace to see articles, podcasts and videos criticising those publishers' appropriation of the past, but Rockstar remains remarkably unscathed even though the company has developed and published a series of games that, taken together, chronicle modern American history. These games include Red Dead Redemption 2 (set in 1899), Red Dead Redemption (1911), L.A. Noire (1947), Grand Theft Auto: Vice City (1986) and Grand Theft Auto: San Andreas (1992).
Whenever one attempts to analyse the history in historical fiction they'll always run into the hand-waving argument that "it's fiction, not history". This defense has been used by Red Dead Redemption 2 lead writer Dan Houser, who stated recently: . Yet we know popular historical fiction often plays an outsized influence on the way the public remembers historical figures or important time periods. Consider, for instance, the impact of Shakespeare's plays on the reputations of Cleopatra and Richard III. Or the importance of Saving Private Ryan to public commemorations of D-Day. To take an example from my own life, I've probably had more conversations with students on the influence of Blackadder Goes Forth on our memory of the First World War than I've had on the actual history of the First World War (although that probably says something more about the quality of my teaching than anything else). The truth is better than fiction, but it's often the fiction we remember the best.
|Red Dead’s doing great, but Grand Theft Auto still prints money|
Added: 07.11.2018 21:57 | 2 views | 0 comments
Rockstar has shipped more than 100 million copies of Grand Theft Auto Online. It is in a realm with Tetris and Minecraft.
|Red Dead Redemption 2 sold more in 8 days than the original did in 8 years|
Added: 07.11.2018 21:31 | 2 views | 0 comments
November 7, 2018 Red Dead Redemption 2's sales numbers have topped 17 million.
Red Dead Redemption 2 had incredible first week sales, and the latest release from Rockstar parent Take-Two shows exactly how big that launch has been. The cowboy epic has sold over 17 million units since launch. In its first eight days, it sold-in more than the original Red Dead Redemption did in eight years.
Getting that number puts to rest any doubt over the game's fortunes. Rockstar noted last week that with over $725 million in global retail sell-through over the Friday, Saturday, and Sunday of its release, Red Dead Redemption 2 was "the single-biggest opening weekend in the history of entertainment."
Rockstar's last major release, Grand Theft Auto V, actually managed to bank $1 billion in its first three days of sale, but because it launched on a Tuesday those three days did not fall on a weekend. Thus, Red Dead 2 had the second-biggest launch in all of entertainment, but the biggest opening weekend.
Regardless of any calendar shenanigans, that's still an incredible set of numbers - especially because it didn't even launch on one of the three major platforms (ours). It's only boosted by details revealed in today's Take-Two .