Tuesday, 21 August 2018
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Life Is Strange 2 Is An Impressive Big Brother Simulator

Added: 21.08.2018 9:00 | 0 views | 0 comments

Yesterday, the world got its first look at the new setting and characters of Life is Strange 2. While that initial trailer doesn’t look like too much of departure from what we’ve come to expect from the series, I was able to gleam several new details about the game during a theater presentation for the sequel, which does make some interesting alterations to the formula.
The most significant change Life is Strange 2 makes over its predecessor is that rather than see the outcomes of your decisions manifest in the people in and around Arcadia Bay (the setting of the first Life is Strange), you’ll be taking a road trip. Life is Strange 2 follows Shawn and Daniel Diaz, two brothers who’ve had to run away from home after a mysterious event occurs in their hometown of Seattle, Washington. Taking place three years after the events of the original Life is Strange, the Diaz brothers’ journey has them traveling from Seattle to Mexico, which means we’ll be seeing quite a bit of the American West Coast in Life is Strange 2.
Since many characters may not stick around as you make your way to Mexico, a huge part of the sequel will be the relationship between Shawn and Daniel, which acts as the lightning rod for decision-making this time around. As his older brother, Shawn is shaping what kind of person Daniel will become. 

We saw two short snippets of gameplay during the presentation, taking place in different parts of the game. The first has Shawn and Daniel walking along the side of the road in the middle of a forest in the Pacific Northwest. One change that immediately stands out; running on Unreal Engine 4, the sequel looks markedly better than the original at first glance. The facial animation is also greatly improved, though I did still spot a couple of stiff interactions during our demo.
As the two head down road, Daniel spots a car with its window partially rolled down, and with a Choco Crisp bar on the dashboard. They’re his favorite, and Shawn is left to choose to leave the bar alone or take it as a snack for later. In our demo, Shawn chooses the latter. While it doesn’t have any immediate consequences, we’re told our decision to casually nab candy from an unknown stranger could alter how Daniel behaves down the road.
Not every choice you make is major, however; when Shawn spots a trail blaze indicating a path to the campgrounds, he chooses to teach Daniel about trail blazers. And when Daniel later sees a sign telling the residents of the campgrounds to beware of animals, Shawn chooses to play into that fear rather than assuage his concerns. There’s also a bit of natural conversation along the way; as the two approach the campgrounds, the brothers indulge a Lord of the Rings metaphor for their journey, though they have a quick spat over whether Shawn is Aragorn or Sam in this case (Daniel, of course, is Frodo).

As the two approach a bench at the camp grounds, they begin the contemplate their current situation along with the view (Daniel, who is only nine years old, has never seen the bed of a lake at this angle). While it’s clear the two have left home due to an incident, I begin to suspect Daniel isn’t aware as to what’s going as Shawn is. Daniel knows the reason they left home involves an interaction with a police officer, but when he mentions the brothers’ father, Shawn cuts off the conversation. As the scene pans up and cuts to black to the tune of a melancholy guitar-centric melody, we’re told Jonathan Morali, the composer for the original game, is back for the sequel.
The second scene we see moves us back in time a bit (structurally, not literally), to what we’re told is a truncated version of the game’s opening. Shawn and his friend Lyla mull over how to best text Shawn’s crush, Jenn, as the two prepare for a party going on later that night. Here a few of the quirks from the series re-emerge; while I saw several instances of improved facial acting, a few scenes still felt a little stiff in terms of animation. The dialogue seems much better localized, however, even if the voice acting I heard felt a bit spotty at times. These are teenagers, though, so when Shawn begins to display his interest in Jenn and Lyla replies: “Oh my god, you thirsty b----!” it’s hard not to think it’s what what an actual teenager might say.
After Shawn gets home, we quick meet up with his dad in the garage. Creating diverse characters can be difficult, but Shawn's father stands out as a good representation of someone with a Latino background. He has a noticeable accent, but it isn't so thick as to be tropey, and with the exception of one affectionate use of "Papito" to describe himself when Shawn for a hug, he doesn't interject Spanish into every sentence he can, which is often a crutch for writers trying to make a character "sound" Latino. I don't see too much of myself in him, but as a Latino I grew up around people like him, and I was glad to see him represented in a positive light. 
Kids not getting along with their parents has been a running theme in Life is Strange, but Shawn’s dad seems incredibly supportive from what I've seen. He encourages Shawn to find a way to apply himself in school, though Shawn isn’t sure about which field to apply himself to. Knowing he’ll have to ask sooner or later, Shawn asks his dad for some money so he can stock up on supplies for the party. When his dad inquires about whether or not the money will be used for beer, Shawn decides to be honest, which happens to pay off; happy his son isn’t keeping anything from him (and for doing a great job on the lawn earlier in the day), he decides to give him a whopping $40 after a quick warning telling him that he doesn’t want Shawn entering any cars that night.

After a quick visit to Daniel’s room during which he tells us he’s working on secret project, we head to our room to video chat with Lyla. As we prepare our approach on Jenn later this evening (during which, in another bit of quirk writing, Lyla refers to his mother as “The Momster”), Daniel barges in to reveal his secret project; he’s figured out how to make fake blood for corn syrup and food coloring, which goes great with his new zombie mask. After Shawn brushes him off, the two continue their chat, only to be interrupted again when Shawn notices something going on outside and bolts out of the room.
Daniel, pretending to be a zombie, has bumped into an overly-aggressive Brett, getting fake blood smeared on his shirt. When given the choice to back his brother up or begin to question him, Shawn chooses the latter, laying into him about his haphazard wandering. Brett, however, insists on goading Shawn as well, poking him about his absent mother. This prompts Shawn to turn heel and fight Brett. The fight is quick and doesn’t end well: Brett ends up falling on a sharp rock, and he begins to slowly writhe as Shawn and Daniel realize something has gone horribly wrong.

A nearby police officer arrives on the scene, and nervously begins to shout at Shawn and Daniel to lie on the ground. When the brothers’ dad appears to de-escalate the situation, things to continue to spiral out of control. A flurry of shouting, nervous voices, and one gunshot later, and Shawn’s dad is dead.
The scene quickly cuts out and flashes forward. Something else has happened, and now the officer is lying on the ground as well. His squad vehicle is overturned, too, hinting that Shawn might have some sort of supernatural ability similar to Max’s ability to rewind time in the first Life is Strange. As the police arrive on the scene, Shawn and and barely-conscious Daniel depart, revealing the reason why Shawn was so adamant about cutting off the conversation about their father in the initial scene.
These two scenes are only a small part of Life is Strange 2, and many of the most powerful questions about the game can only be answered once we have our hands on the full game come late September. How impactful will all these choices be? If Shawn does indeed have some sort of power, will it tie in gameplay at some point? But even with all these unanswered questions, the improved writing expertly explored bond between two brothers, and the increased nuances with which the two scenes handled most characters shows that the team at Dontnod isn’t just resting on the success of the first Life is Strange, but is actively looking to expand the series’ reach and further improve its reputation as team full of ideas about what kinds of stories video games can handle.

Apple Maniacs 4.2

Added: 20.08.2018 19:15 | 0 views | 0 comments

Defend your apples from enemies by building towers and upgrading them when you have enough money

Tags: Apple
From: https:

Overwolf and Intel create $7 million fund to invest in apps and mods for hardcore gamers

Added: 20.08.2018 14:01 | 0 views | 0 comments

Overwolf and Intel have teamed up to create a $7 million fund to invest in apps and mods for hardcore gamers. The idea is to support the PC gaming community with a fund for developers working on game applications, modifications, or game services that enhance the experience of today’s PC games. “We continuously look for opportunities to ...]

Tags: Apple, Team17, PC
From: https:

Bendy in Nightmare Run is rocking the App Store. Try it for free

Added: 20.08.2018 11:47 | 0 views | 0 comments

As you can already deduce from the subtitle Run, it is a classic run in which you have to go as far as possible while avoiding the enemy ink monsters who chase you.

Tags: Apple
From: n4g.com

Lovely Planet and the joy of frustration

Added: 19.08.2018 15:16 | 0 views | 0 comments

Jerks, that's what they are, plain and simple. I'm talking about the cube-shaped villains that populate the vivid world in Lovely Planet, a speed-running game that's haunted me ever since I purchased it in a Humble Bundle over three and a half years ago. Yet for some reason, I decided to buy it again a few months back, this time for the Xbox.
Playing difficult games for the sake of being frustrated is nothing new, even in recent years as we all secretly agree games are much easier than they used to be. For example, something that's always struck me about Dark Souls, apart from the mystifying acclaim lauded on the series, is the enjoyment people share regarding its difficulty. The repetitive "YOU DIED" dissolving onto the screen when you're beaten by an enemy has become a great meme, prompting the kind of feelings you might experience through cold rejections from a potential employer or an unrequited crush.
Lovely Planet is that stuff too. There isn't much of a story to the thing, but it appears that you've missed your trip to the lovely planet and have to get past all of the enemies and obstacles to make the next flight to that wonderful new world spinning in the background. And don't be fooled by the cheery soundtrack. (Personally, I would compare it to the work of , a delightful musical duo who are the embodiment of "quirky".) There are many ways to die: you can succumb to the bastard cubes that spit bullets towards you, or a descending apple that forces you to restart the level, or you might simply lose your footing and fall off one of the numerous platforms.

Apple is making a comedy set in a video game studio

Added: 19.08.2018 15:16 | 0 views | 0 comments

Apple has given the go-ahead for a new comedy set in a video game studio.
The half-hour scripted comedy is from Rob McElhenney and Charlie Day, the writers of It's Always Sunny in Philadelphia, reports. McElhenney will also star in the show.
The show doesn't have a name yet, nor has it been officially announced. But according to the , it will "explore the intricacies of the human condition through hilarious and innovative ways".

Tags: Apple
From: https:

Forza Horizon 4 Full Cars List Leaked By Dataminers

Added: 18.08.2018 15:00 | 0 views | 0 comments

Forza Horizon 4 Full Cars list is leaked by dataminers. Some of the the cars are not confirmed and some might not appear in the final game.

From: n4g.com

Super Seducer creator would “love” to make a game like Dark Souls

Added: 17.08.2018 18:56 | 0 views | 0 comments

Super Seducer 2 is on the way - like it or not - and the self-proclaimed “world’s most realistic seduction simulator” promises another round of live-action advice for men looking to pick up women. This time the seduction goes both ways with advice for women on the prowl, as well, and the game’s creator says they’re making efforts to be more mindful of the implications presented by the previous game. Richard La Ruina, pro pick-up artist turned game developer, says some of the previous game’s missteps were due to production problems or careless decisions. One of those decisions was to have La Ruina appear in advice segments on a bed while provocatively dressed women surround him in the background. “We were thinking, ‘It's a game about seduction, so we need some sexy chicks,’” La Ruina tells . “That was our idea. We played games ourselves, and you can pick many, many well-respected, well-reviewed games that use sexuality. Our view was that this was a game about seduction and meeting women, so having attractive women in the game is relevant here, versus like an action game. That was how that came to be.”

From: https:

Forza Horizon 4 Full Cars List Leaked By Dataminers

Added: 17.08.2018 18:01 | 0 views | 0 comments

Forza Horizon 4 Full Cars list is leaked by dataminers. Some of the the cars are not confirmed and some might not appear in the final game.

From: n4g.com

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